Gaming Resources

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Levine, Jenny. [http://www.techsource.ala.org/ltr/gaming-and-libraries-intersection-of-services.html "Gaming and Libraries: Intersection of Services] ''Library Technology Reports'' (ALA TechSource) Sep/Oct 2006, vol. 42, n. 5.
 
Levine, Jenny. [http://www.techsource.ala.org/ltr/gaming-and-libraries-intersection-of-services.html "Gaming and Libraries: Intersection of Services] ''Library Technology Reports'' (ALA TechSource) Sep/Oct 2006, vol. 42, n. 5.
  
== Web ===
+
== Web Sites ==
  
 
[http://www.animeted.org/4librarians 4Librarians]
 
[http://www.animeted.org/4librarians 4Librarians]

Revision as of 20:54, 6 March 2007

Back to Main Gaming Page

Contents

Books

Beck, John C and Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever. Harvard Business School Press, 2004.

Cassell, Justine and Henry Jenkins. From Barbie to Mortal Kombat: Gender and Computer Games. MIT Press, 1998.

Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy. Palgrave McMillan, 2003.

Johnson, Steven. Everything Bad is Good For You: How Today's Pop Culture is Making Us Smarter. Riverhead, 2005.

Prensky, Marc. Don't Bother Me Mom--I'm Learning. Paragon House, 2006.

Journal Articles

Levine, Jenny. "Gaming and Libraries: Intersection of Services Library Technology Reports (ALA TechSource) Sep/Oct 2006, vol. 42, n. 5.

Web Sites

4Librarians A companion website developed for a Michigan Library Association presentation

Education Arcade Partnership between MIT and University of Madison WI investigating educational games

Entertainment Software Association (ESA) Organization responsible for video game ratings, regulation and more.

Escapist Magazine Weekly online magazine covers industry issues and news with a personalized spin

Game Professor Good collection of resources related to video games research, conferences, academic papers, etc.

Gaming Learning and Society Annual symposium associated with the University of Wisconsin Madison

Game Research A collection of professional research related to gaming]

Innovate Journal of Online Learning Regularly features articles about games in education

MLS Gaming, Learning, and Libraries Conference Conference Website - go here to register!

OpenContent Wiki This wiki was started by game researchers to help educators find information about using games in the classroom.

Pew Internet and American Life Project Many studies relate to teens, technology and gaming

The Video Game Librarian Excellent articles on game collections and libraries.

Blogs/Websites to Watch

Blog for AADL, which publicizes and tracks their video game tournaments for adults, teens and children.

Site/blog for BPL (in Illinois) which promotes their quarterly Game Fests for teens.

  • Gaming in Libraries Photos. Flickr group of photos tagged gaminginlibraries
  • Animeted.org. Website featuring reviews by and for teens, and forums for teens with news and reviews by teens on Video Games, Anime and Graphic Novels.
  • MBMPL. Website featuring Wii reviews and a collection policy for video gaming.

Specific Blog Posts/Articles to Check Out

  • Sutton, Lynn and Giz Womack. Got game?: Hosting game night in an academic library. College and Research Libraries News, March 2006.
    • A success story about hosting game nights at Wake Forest University.
    • Giz Womack also gave a presentation about Wake Forest's game nights at the Computers in Libraries 2006 conference. His PowerPoint presentation is available here.

  • Van Eck, Richard. Digital Game-based Learing: It’s Not Just the Digitial Natives that Are Restless. EDUCAUSE Review, vol. 41, no. 2 (March/April 2006): 16–30.
    • Author outlines "why DGBL is effective and engaging, how we can leverage those principles to implement DGBL, how faculty can integrate commercial off-the-shelf (COTS) DGBL in the classroom, what DGBL means for institutional IT support, and the lessons we can learn from past attempts at technological innovations in learning."
    • Available as html or PDF.


Core Collection

Schwartzwalder, Jami. Mario Brothers Memorial Public Library: Game List

Schultz, Jack. Westmont Public Library: Game List

Tips N Tricks

  • DDR Settings: How do you avoid having to reset the game.. going through the steps of selecting "game mode", 2 players, and choosing characters. Eli says: You're looking for event mode. Go into options, then game options, and turn event mode on. That ought to do it. We also usually set game over to 'end of music' to keep really bad players from the shame of failing in the middle of the song.
  • If possible, using a projector screen for console play really gives that 'wow' feeling that most players don't get at home, and is useful for multi-player FPS matches that can look really small on TVs.
  • If using a projector for fighting games such as Smash Bros. Melee or Street Fighter III: 3rd Strike, make sure to test your projector for lag. Certain projectors may leave a bit of a trail when characters start to move fast, which can really hurt frame watchers and other highly skilled gamers. If possible, split the video feed between both the projector and a TV, so that the gamers participating can use the TV, and spectators can view the match on the projection screen.
  • To find tips and walkthroughs for your patrons try Gamespot.com


Digital Projector Compatibility

works with Xbox

  • In Focus LP725
  • Mitsubishi Electric EX100U AC100 - 240V
  • Sharp XG- NV25B Notevision 2
  • Viewsonic PJL802
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