Gaming Resources

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== Books ==
 
== Books ==
  
Beck, John C and Mitchell Wade. [http://www.gotgamebook.com/ Got Game: How the Gamer Generation is Reshaping Business Forever]. Harvard Business School Press, 2004.
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Beck, John C and Mitchell Wade. [http://harvardbusinessonline.hbsp.harvard.edu/b02/en/common/item_detail.jhtml;jsessionid=ORRPYYCMQBLPGAKRGWDSELQBKE0YIISW?id=9497&referral=2340 Got Game: How the Gamer Generation is Reshaping Business Forever]. Harvard Business School Press, 2004.
  
 
Cassell, Justine and Henry Jenkins. [http://mitpress.mit.edu/catalog/item/default.asp?tid=3929&ttype=2 From Barbie to Mortal Kombat: Gender and Computer Games]. MIT Press, 1998.
 
Cassell, Justine and Henry Jenkins. [http://mitpress.mit.edu/catalog/item/default.asp?tid=3929&ttype=2 From Barbie to Mortal Kombat: Gender and Computer Games]. MIT Press, 1998.
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Gee, James Paul. [http://search.barnesandnoble.com/booksearch/isbninquiry.asp?ISBN=9780820497037 Good Video Games + Good Learning : Collected Essays on Video Games, Learning, and Literacy]. P. Lang, c2007.
  
 
Gee, James Paul. [http://www.palgrave-usa.com/Catalog/product.aspx?isbn=1403965382 What Video Games Have to Teach Us About Learning and Literacy]. Palgrave McMillan, 2003.
 
Gee, James Paul. [http://www.palgrave-usa.com/Catalog/product.aspx?isbn=1403965382 What Video Games Have to Teach Us About Learning and Literacy]. Palgrave McMillan, 2003.
  
 
Johnson, Steven. [http://www.amazon.com/exec/obidos/ASIN/1573223077/stevenberlinj-20/103-7586274-7445405 Everything Bad is Good For You: How Today's Pop Culture is Making Us Smarter]. Riverhead, 2005.
 
Johnson, Steven. [http://www.amazon.com/exec/obidos/ASIN/1573223077/stevenberlinj-20/103-7586274-7445405 Everything Bad is Good For You: How Today's Pop Culture is Making Us Smarter]. Riverhead, 2005.
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Nicholson, Scott.  [http://www.amazon.com/Everyone-Plays-Library-Creating-Experiences/dp/1573873985/ref=sr_1_1?s=books&ie=UTF8&qid=1318882924&sr=1-1  Everyone Plays at the Library: Creating Great Gaming Experiences for All Ages]. Information Today, 2010.
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Neiburger, Eli. [http://search.barnesandnoble.com/booksearch/isbninquiry.asp?ISBN=9780838909447 Gamers ... in the Library?! : The Why, What, and How of Videogame Tournaments for All Ages]. American Library Association, 2007.
  
 
Prensky, Marc. [http://www.paragonhouse.com/catalog/product_info.php?products_id=399 Don't Bother Me Mom--I'm Learning]. Paragon House, 2006.
 
Prensky, Marc. [http://www.paragonhouse.com/catalog/product_info.php?products_id=399 Don't Bother Me Mom--I'm Learning]. Paragon House, 2006.
  
=== Journal Articles ===
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Salen, Katie. [http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=11392 The Ecology of Games : Connecting Youth, Games, and Learning]. MIT Press, 2008. ''Forthcoming''
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Selfe, Cynthia L. and Gail E. Hawisher. [http://search.barnesandnoble.com/booksearch/isbnInquiry.asp?z=y&endeca=1&isbn=1403972206&itm=5 Gaming Lives in the Twenty-First Century : Literate Connections]. Palgrave, 2007.
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Vorderer, Peter and Jennings Bryant, eds. [http://search.barnesandnoble.com/booksearch/isbninquiry.asp?ISBN=0805853219 Playing Video Games : Motives, Responses, and Consequences]. Lawrence Erlbaum Associates, 2006.
  
Levine, Jenny. [http://www.techsource.ala.org/ltr/gaming-and-libraries-intersection-of-services.html "Gaming and Libraries: Intersection of Services] ''Library Technology Reports'' (ALA TechSource) Sep/Oct 2006, vol. 42, n. 5.
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== Journal Articles ==
  
=== Web ===  
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* "A Revolution in Library Service: Gaming is More Than Just a Lure into the Library" by Kelly Czarnecki. School Library Journal, May 2007, p34.
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*"All Thumbs Isn't a Bad Thing: Video Game Programs @ your library" by Beth Saxton. Young Adult Library Services, Winter 2007.
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*"From Platforms to Books? I'm Game" by Rollie Welch.  Young Adult Library Services, Winter 2008.
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* [http://www.techsource.ala.org/ltr/gaming-and-libraries-intersection-of-services.html "Gaming and Libraries: Intersection of Services"] by Jenny Levine [http://www.techsource.ala.org/ltr/ Library Technology Reports] Sep/Oct 2006, vol. 42., n. 5
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* "Gaming Advocacy: New Ways Librarians Can Support Learning and Literacy" by Kit Ward-Crixell. School Library Journal, September 2007.
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*"Grants Get Teens Gaming" by Beth Hoeffgen.  Young Adult Library Services, Winter 2009, p. 8-9.
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*"Out of the Basement: The Social Side of Gaming" by Eli Neiburger and Matt Gullett. Young Adult Library Services, Winter 2007.
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*"Top Fifty Gaming Core Collection Titles" compiled by Kelly Czarnecki. Young Adult Library Services, Winter 2008.
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* "Why Gaming?" Library Technology Reports, September/October 2006, p10.
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== Web Sites ==
  
 
[http://www.animeted.org/4librarians 4Librarians]
 
[http://www.animeted.org/4librarians 4Librarians]
A companion website developed for a Michigan Library Association presentation
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A great deal of info on starting a video game collections and hosting a video game day.
  
 
[http://www.educationarcade.org/ Education Arcade]
 
[http://www.educationarcade.org/ Education Arcade]
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[http://www.gaminginlibraries.org/ MLS Gaming, Learning, and Libraries Conference]
 
[http://www.gaminginlibraries.org/ MLS Gaming, Learning, and Libraries Conference]
 
Conference Website - go here to register!
 
Conference Website - go here to register!
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[http://ngd.ala.org/ National Gaming Day]
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American Library Association initiative to connect libraries with communities through gaming.
  
 
[http://opencontent.org/wiki/index.php?title=Main_Page OpenContent Wiki]  
 
[http://opencontent.org/wiki/index.php?title=Main_Page OpenContent Wiki]  
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[http://www.gamingtarget.com/articles.php?kywrd=The+Video+Game+Librarian The Video Game Librarian]
 
[http://www.gamingtarget.com/articles.php?kywrd=The+Video+Game+Librarian The Video Game Librarian]
Excellent articles on game collections and libraries.
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Excellent articles on game collections and libraries.<br>
  
=== Core Collection ===
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[http://wikis.ala.org/yalsa/index.php/Gaming_Lists_%26_Activities YALSA's Gaming Lists and Activities] Includes a recommended core collection of games for libraries <br>
  
Schwartzwalder, Jami. [http://www.mbmpl.org/vg Mario Brothers Memorial Public Library:] [http://allgames.listal.com/owned/games/ Game List]
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== Blogs/Websites to Watch ==
 
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Schultz, Jack. [http://westmontlibrary.org/ Westmont Public Library:] [http://www.listal.com/owned/games Game List]
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=== Tips N Tricks ===
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*DDR Settings: How do you avoid having to reset the game.. going through the steps of selecting "game mode", 2 players, and choosing characters. Eli says: You're looking for '''event mode'''.  Go into options, then game options, and turn event mode on.  That ought to do it.  We also usually set game over to 'end of music' to keep really bad players from the shame of failing in the middle of the song.
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*If possible, using a projector screen for console play really gives that 'wow' feeling that most players don't get at home, and is useful for multi-player FPS matches that can look really small on TVs.
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*If using a projector for fighting games such as Smash Bros. Melee or Street Fighter III: 3rd Strike, make sure to test your projector for lag.  Certain projectors may leave a bit of a trail when characters start to move fast, which can really hurt frame watchers and other highly skilled gamers.  If possible, split the video feed between both the projector and a TV, so that the gamers participating can use the TV, and spectators can view the match on the projection screen.
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*To find tips and walkthroughs for your patrons try [http://www.gamespot.com/ Gamespot.com]
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=== Blogs/Websites to Watch ===  
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*[http://libgaming.blogspot.com/ Game On: Games in Libraries] by Beth Gallaway and Jami Schwarzwalder, Kelly Czarnecki, John Scalzo, Chad Haefele and Matt Gullett.
 
*[http://libgaming.blogspot.com/ Game On: Games in Libraries] by Beth Gallaway and Jami Schwarzwalder, Kelly Czarnecki, John Scalzo, Chad Haefele and Matt Gullett.
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*[http://www.mbmpl.org MBMPL]. Website featuring Wii reviews and a collection policy for video gaming.
 
*[http://www.mbmpl.org MBMPL]. Website featuring Wii reviews and a collection policy for video gaming.
  
=== Specific Blog Posts/Articles to Check Out ===  
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== Specific Blog Posts/Articles to Check Out ==  
  
*[http://www.walkingpaper.org/index.php?id=214 update on the TFML's first gaming night]<br /><br />
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[http://www.walkingpaper.org/index.php?id=214 Update on the TFML's first gaming night<br />]<br />
  
*Levine, Jenny. [http://www.techsource.ala.org/ltr/gaming-and-libraries-intersection-of-services.html "Gaming and Libraries: Intersection of Services"] ''Library Technology Reports'' [http://www.techsource.ala.org/ (ALA TechSource)] Sep/Oct 2006, vol. 42, n. 5.
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Levine, Jenny. [http://www.techsource.ala.org/ltr/gaming-and-libraries-intersection-of-services.html "Gaming and Libraries: Intersection of Services"] ''Library Technology Reports'' [http://www.techsource.ala.org/ (ALA TechSource)] Sep/Oct 2006, vol. 42, n. 5.<br /><br />
  
 
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Scalzo, John. [http://www.gamingtarget.com/article.php?artid=6492 "The Video Game Librarian: Year 2006 in Review"]. [http://www.gamingtarget.com Gaming Target], January 29, 2007.
*Scalzo, John. [http://www.gamingtarget.com/article.php?artid=6492 "The Video Game Librarian: Year 2006 in Review"]. [http://www.gamingtarget.com Gaming Target], January 29, 2007.  
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*Book review of gaming-related titles for library purchase<br /><br />
 
*Book review of gaming-related titles for library purchase<br /><br />
  
*Scalzo, John. [http://www.gamingtarget.com/article.php?artid=4470 The Video Game Librarian: Book 'Em"]. [http://www.gamingtarget.com Gaming Target], July 20, 2005.  
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Scalzo, John. [http://www.gamingtarget.com/article.php?artid=4470 The Video Game Librarian: Book 'Em"]. [http://www.gamingtarget.com Gaming Target], July 20, 2005.
 
*Book review of gaming-related titles for library purchase<br /><br />
 
*Book review of gaming-related titles for library purchase<br /><br />
  
*Sutton, Lynn and Giz Womack.  ''Got game?: Hosting game night in an academic library.''  College and Research Libraries News, March 2006.  
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Sutton, Lynn and Giz Womack.  ''Got game?: Hosting game night in an academic library.''  College and Research Libraries News, March 2006.
**A success story about hosting game nights at Wake Forest University.
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*A success story about hosting game nights at Wake Forest University.
**Giz Womack also gave a presentation about Wake Forest's game nights at the Computers in Libraries 2006 conference. His PowerPoint [http://www.infotoday.com/cil2006/presentations/D105_Womack.pps presentation is available here].<br /><br />
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*Giz Womack also gave a presentation about Wake Forest's game nights at the Computers in Libraries 2006 conference. His PowerPoint [http://www.infotoday.com/cil2006/presentations/D105_Womack.pps presentation is available here].<br /><br />
  
*Van Eck, Richard.  ''Digital Game-based Learing: It’s Not Just the Digitial Natives that Are Restless.''  EDUCAUSE Review, vol. 41, no. 2 (March/April 2006): 16–30.  
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Van Eck, Richard.  ''Digital Game-based Learing: It’s Not Just the Digitial Natives that Are Restless.''  EDUCAUSE Review, vol. 41, no. 2 (March/April 2006): 16–30.
**Author outlines "why DGBL is effective and engaging, how we can leverage those principles to implement DGBL, how faculty can integrate commercial off-the-shelf (COTS) DGBL in the classroom, what DGBL means for institutional IT support, and the lessons we can learn from past attempts at technological innovations in learning."
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*Author outlines "why DGBL is effective and engaging, how we can leverage those principles to implement DGBL, how faculty can integrate commercial off-the-shelf (COTS) DGBL in the classroom, what DGBL means for institutional IT support, and the lessons we can learn from past attempts at technological innovations in learning."
**Available as [http://www.educause.edu/apps/er/erm06/erm0620.asp html] or [http://www.educause.edu/ir/library/pdf/erm0620.pdf PDF].
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*Available as [http://www.educause.edu/apps/er/erm06/erm0620.asp html] or [http://www.educause.edu/ir/library/pdf/erm0620.pdf PDF].
  
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== Core Collection ==
  
= Libraries Circulating Games =
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Schwartzwalder, Jami. [http://www.mbmpl.org/vg Mario Brothers Memorial Public Library:] [http://allgames.listal.com/owned/games/ Game List]
  
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Schultz, Jack. [http://westmontlibrary.org/ Westmont Public Library:] [http://www.listal.com/owned/games Game List]
  
Library: [http://www.wmanet.org/~sludwig/ Wilbraham & Monson Academy Library]<br>
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Oakley, Trevor. [http://www.uhls.org/guil/teen/teenpage.php Guilderland Public Library:[http://www.uhls.org/guil/teen/videogames.html Game List]
Donated by parent of student<br>
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Contact: [mailto:sludwig@wmanet.org Sarah Ludwig]<br>
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The WMA Library is currently working with the parent of a student to collect and house at least 25 board games. We will house the games in the library and lend them to students for library use. Boarding students may take the games back to their rooms for a 1-night loan. We're trying to figure out how to make sure that students return games with all of their pieces---without asking staff to count pieces every time a game comes back. We've hosted several very popular game nights here at the library as well.
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[http://wikis.ala.org/yalsa/index.php/Gaming_Lists_%26_Activities#Top_50_Core_Recommended_Collection_Titles YALSA's Recommended Core Gaming Collection]
  
Library: [http://www.bcpl.info Baltimore County Public Library]<br>
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== Tips N Tricks ==
Purchased from: Baker & Taylor<br>
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Ratings: EC, E, E10+, T<br>
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Contact: [mailto:tkrueger@bcpl.net Todd Krueger]<br>
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Baltimore County Public Library (Md.) currently offers over 2000 videogames at 17 branches for 7-day circulation, with a limit of 2 games per checkout. It was decided to catalog the E and E10+ games in the kids collection, and the T games are in the adult collectionThe platforms supported are Xbox, Xbox 360, PlayStation 2, and Nintendo Wii and Nintendo GameCubePortables have been determined to be too unwieldy for circulation at this timeLimited programming at some branches has included Runescape and GameCube tournaments.
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*DDR Settings: How do you avoid having to reset the game.. going through the steps of selecting "game mode", 2 players, and choosing characters. Eli says: You're looking for '''event mode'''Go into options, then game options, and turn event mode onThat ought to do itWe also usually set game over to 'end of music' to keep really bad players from the shame of failing in the middle of the song.
  
Library: [http://www.bloomingtonlibrary.org Bloomington Public Library]<br>
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*If possible, using a projector screen for console play really gives that 'wow' feeling that most players don't get at home, and is useful for multi-player FPS matches that can look really small on TVs.
Purchased from: EB Games (Game Stop) and Game Exchange<br>
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Ratings: E & T<br>
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Contact: [mailto:amyr@bloomingtonlibrary.org Amy Richards]<br>
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Bloomington Public Library now offers video games for check out. We have current and classic titles for X-Box, Playstation 2, or GameCube systems. You can take up to two games at a time and keep them for one week. If the game you want is checked out, be sure to place a hold on the title and we will set it aside for you when it comes back. If you want to play the games you have for another whole week, just renew them if no one else has requested them. Consider this your warm-up for [http://www.bloomingtonlibrary.org/services/teenzone/gamefest Game Fest] in July...Don't be shy! Game on, gamers!
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*If using a projector for fighting games such as Smash Bros. Melee or Street Fighter III: 3rd Strike, make sure to test your projector for lag. Certain projectors may leave a bit of a trail when characters start to move fast, which can really hurt frame watchers and other highly skilled gamers. If possible, split the video feed between both the projector and a TV, so that the gamers participating can use the TV, and spectators can view the match on the projection screen.
  
Library: [http://www.guilderlandpublic.info Guilderland Public Library]<br>
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*To find tips and walkthroughs for your patrons try [http://www.gamespot.com/ Gamespot.com]
Purchased from EB Games, Wal Mart, Best Buy. Donations accepted.<br>
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Ratings: E - T <br>
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Contact: [mailto:oakleyt@uhls.lib.ny.us Trevor Oakley]<br>
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As of February 2, 2007, the Guilderland Public Library in Guilderland, NY, circulates console games. The library is launching a circulating collection of 102 games for the following platforms: Playstation 2 (PS2), XboX, Xbox 360, Nintendo Gamecube (GCN), and the Nintendo Wii. In the future, I would also like to support handheld platforms and the Playstation 3 (PS3). All games are loaned for free on a first-come, first-served basis for seven days. The library's Teen Advisory Committee will be organizing and planning gaming events after its February 2007 meetings!
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Library: [http://www.rhpl.org Rochester Hills Public Library]<br>
 
Purchased from: Gamestop, GameRush (Blockbuster) Best Buy and Baker & Taylor<br>
 
Ratings: E - T<br>
 
Contact: [mailto:meganj@rhpl.org Megan Johnson]<br>
 
News about Games at RHPL: [http://www.animeted.org Animeted.org]<br>
 
  
Rochester Hills Public Library offers games for Xbox 360, Xbox, PS2, PS3, Gamecube, Wii, PSP, Gameboy Advance and Nintendo DS for checkout. The games circulate for 1 week, and can be renewed if no one is waiting for them. You can place holds on the games and the library has more than 800 titles in this growing collection. For reviews from teen gamers in the community check out [http://www.animeted.org Animeted.org]!
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== Digital Projector Compatibility ==
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'''works with Xbox'''
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* In Focus LP725
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* Mitsubishi Electric EX100U AC100 - 240V
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* Sharp XG- NV25B Notevision 2
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* Viewsonic PJL802
  
Library: [http://www.pfpl.org Park Forest Public Library]<br>
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'''works with all systems'''
Purchased from: Baker & Taylor and eBay<br>
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* [http://www.optomausa.com/Product_detail.asp?product_id=5/ Optoma EP739] [http://www.projectorcentral.com/optoma_ezpro_739.htm/ Review from Projector Central]
Ratings: Everyone & Teen<br>
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* [http://www2.panasonic.com/consumer-electronics/shop/Televisions/Home-Theater-Projectors/model.PT-AX200U-EC_11002_7000000000000005702/ Panasonic PT-AX200U] $1995.00 [http://www.projectorcentral.com/panasonic_ax200u_home_theater_projector.htm/ Review from Projector Central]
Contact: [mailto:pftechserv@sslic.net Brian Vagt]<br>
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The Park Forest Public Library offers games for Xbox, XBox 360, PS2, and Gamecube for checkout. The games circulate for 1 week and cannot be renewed. Holds cannot be placed unless you are a Park Forest or Olympia Fields patron for the new titles.  Older titles are available for ciruclation to other MLS libraries.  The library has about 90 titles in this growing collection.
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== Relating Gaming to Literacy ==
  
Library: [http://www.library.uiuc.edu/gaming/ University of Illinois at Urbana-Champaign Library]<br>
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[[Category:Programming]][[Category:Services to Specific Groups]][[Category: Gaming]]
Purchased from: EB Games<br>
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How are we defining the term 'literacy'? (Resources: [http://www.amazon.com/Video-Games-Teach-Learning-Literacy/dp/1403965382/ref=sr_1_3/102-1693646-5022518?ie=UTF8&s=books&qid=1175433673&sr=1-3 What Video Games Have to Teach Us About Learning and Literacy] by James Paul Gee (Palgrave MacMillan 2003), [http://www.amazon.com/Redefining-Literacy-Century-Franklin-Warlick/dp/1586831305/ref=sr_1_2/102-1693646-5022518?ie=UTF8&s=books&qid=1175432762&sr=1-2 Redefining Literacy for the 21st Century] by David Franklin Warlick (Linworth 2004), Scholastic article [http://content.scholastic.com/browse/article.jsp?id=263 here)]. When we start to change how we think about the term in a broader sense than just the ability to read/write, it makes sense that the decoding of symbols and images which are a necessary skill in video games, is an important one to have. What a great way to learn this by playing a game. Decoding images and recognizing their references, goes a long way toward understanding critical thinking about this visual world around us.
Ratings: All<br>
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Contact: [mailto:dh-ward@uiuc.edu David Ward]<br>
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The University of Illinois Undergraduate Library started collecting video games in Spring 2006.  We are looking to support student interests, curricular and teaching needs, as well as the research of many scholars on campus. We are starting with new and best selling games for platforms like Playstation 2, GameCube, XBox, and XBox 360.  We also plan to collect portable games (Nintendo DS, PSP, etc.) and vintage games as well.
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-information seeking habits and research skills (Resource: [http://www.libraryjournal.com/article/CA516033.html& Meet the Gamers] by Kurt Squire and Constance Steinkuehler, Library Journal, 2005). Everything from Guitar Hero which includes snippets of rock and roll culture in between downloading songs to RuneScape which involves designing strategies to complete tasks and relying on others to help are all literacy skills that are important to libraries.
  
Library: [http://www.mplonline.org Mobile Public Library]<br>
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-Game based learning [http://209.85.165.104/search?q=cache:dm0vkwA0HVsJ:www.seriousgamessummit.com/con PPT]
Purchased from: Ingram<br>
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Ratings: E - T<br>
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Contact: [mailto:lpoynor@mplonline.org Lauryn Poynor]<br>
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I am doing video game selection for the Mobile Public Library system in Mobile Alabama. We are currently putting together a start-up collection of console games (X Box and Playstation 2) for our Main and West Regional libraries. I am hoping librarians who are readers of this wiki might be able to give some guidance in the area of reviews and purchasing.  
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-Community around games. Many games involve people contributing to forums/discussion boards to share strategies, questions, ideas, and creating fanfiction which can revolve around various characters and scenes from video games.
  
We are currently using these sources for evaluative reviews: PC Gamer Magazine, Game Informer, Official X Box Magazine, Playstation Magazine, Sound and Vision, Electronic Gaming Monthly. Given their target audience these are all heavily weighted towards titles rated for Teen or Mature with less coverage of E titles for Everyone and very little coverage of materials geared for children. Are there websites that are authoritative for reviews that we might use to supplement these print magazines? Also, do you know of print or web-based sources that review games for children (console, not PC)? Are there any review sources (for either children or adult games) which review in advance of release?
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-The transferring of abilities and inquiry-based learning. If we learn how to decode visual symbols better as a result of playing Mario Kart then we might be able to decode the meaning of modern art in a museum or the ad campaign that arrives on our desk that we need to have a meeting about at 2 o'clock this afternoon.
  
As regards purchasing, which vendor(s)are you using? In your experience, which provide the best discount and fill rate?
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-If you are focusing on particular equipment to purchase, analyze how symbolic deconstruction is taking place within the game, the wider community beyond the game itself, spend some time with the players and pay attention to how information seeking behavior is displayed.
 
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All suggestions / recommendations are greatly appreciated.
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Library: [http://www.mclib.net McCracken County Public Library]<br>
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Purchased from: GameStop, WalMart, Sam's Club, and Best Buy<br>
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Ratings: E - T<br>
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Contact: [mailto:igarrott@mclib.net Iris S. Garrott]<br>
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We are circulating Nintendo Gamecube, Microsoft Xbox and Sony PlayStation2.  Playstation2 is by far our most popular platform. These games are setup to circulate just as DVDs. They check out for one week and are not renewable. We also have been circulating PC games for a long time now. They are setup to circulate just as CDs which checkout for three weeks and are renewable.
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We select titles from Xbox Platinum Hits, PS2 Greatest Hits, and Gamecube Player's Choice. We also buy games based on user ratings that are within our price guideline of basically under $25.00 per title.  New releases are available for in-house play at our Young Adult Media Bar.
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Since console game circulation is new for us, we consider it a demonstration project and thus have a limited budget until it is a proven success.  We are evaluating customer response and request, overdue and billed items, as well as how often items are damaged or needing repair.  Since the beginning this project in December, 2005, our customer response has been fantastic.  We have doubled our collection twice during that time.
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We currently hold about 300 games for circulation.
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Library: [http://www.oaklandlibrary.org Oakland Public Library]<br>
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Purchased From: Baker & Taylor, Best Buy, and EB Games<br>
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Ratings: E-T<br>
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Contact: [mailto:smoorhead@oaklandlibrary.org Susy Moorhead]
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<br>
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We are currently circulating Sony PlayStation 2 games. We decided on PS2 as it is the most popular platform with our teen patrons. Xbox is a close second and some branches of Oakland Public Library (OPL) plan to purchase Xbox games for their collections soon. The games check out for one week only without renewals or holds. Fines are $1 a day. We have been circulating games since Summer 2006.
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We choose which games to buy through patron requests and reviews online and in print review sources.
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We do plan to purchase consoles for gaming programs in the future.
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We currently circulate a little over 100 games at 14 branches.
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Library: [http://www.adalib.org Ada Community Library]<br>
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Purchased From: Hastings, Wal-Mart, and Amazon.com<br>
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Ratings: EC, E, E10+, T<br>
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Contact: [mailto:dbaker@adalib.org Dylan Baker]
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<br>
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We are circulating Microsoft Xbox, Microsoft Xbox 360, Nintendo DS, Nintendo Gameboy Advance, Nintendo GameCube, Nintendo Wii, Sony Playstation 2 and Sony PSP games. Games rated "E" are shelved with our juvenile collection, while games rated "T" are shelved with our young adult collection. The games checkout for one week (limit of five per card).
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=Digital Projector Compatibility=
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'''works with Xbox'''
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*In Focus LP725
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*Mitsubishi Electric EX100U AC100 - 240V
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*Sharp XG- NV25B Notevision 2
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*Viewsonic PJL802
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[[Category:Programming]][[Category:Services to Specific Groups]][[Category: Gaming]]
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Latest revision as of 20:28, 17 October 2011

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Contents

[edit] Books

Beck, John C and Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever. Harvard Business School Press, 2004.

Cassell, Justine and Henry Jenkins. From Barbie to Mortal Kombat: Gender and Computer Games. MIT Press, 1998.

Gee, James Paul. Good Video Games + Good Learning : Collected Essays on Video Games, Learning, and Literacy. P. Lang, c2007.

Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy. Palgrave McMillan, 2003.

Johnson, Steven. Everything Bad is Good For You: How Today's Pop Culture is Making Us Smarter. Riverhead, 2005.

Nicholson, Scott. Everyone Plays at the Library: Creating Great Gaming Experiences for All Ages. Information Today, 2010.

Neiburger, Eli. Gamers ... in the Library?! : The Why, What, and How of Videogame Tournaments for All Ages. American Library Association, 2007.

Prensky, Marc. Don't Bother Me Mom--I'm Learning. Paragon House, 2006.

Salen, Katie. The Ecology of Games : Connecting Youth, Games, and Learning. MIT Press, 2008. Forthcoming

Selfe, Cynthia L. and Gail E. Hawisher. Gaming Lives in the Twenty-First Century : Literate Connections. Palgrave, 2007.

Vorderer, Peter and Jennings Bryant, eds. Playing Video Games : Motives, Responses, and Consequences. Lawrence Erlbaum Associates, 2006.

[edit] Journal Articles

  • "A Revolution in Library Service: Gaming is More Than Just a Lure into the Library" by Kelly Czarnecki. School Library Journal, May 2007, p34.
  • "All Thumbs Isn't a Bad Thing: Video Game Programs @ your library" by Beth Saxton. Young Adult Library Services, Winter 2007.
  • "From Platforms to Books? I'm Game" by Rollie Welch. Young Adult Library Services, Winter 2008.
  • "Gaming Advocacy: New Ways Librarians Can Support Learning and Literacy" by Kit Ward-Crixell. School Library Journal, September 2007.
  • "Grants Get Teens Gaming" by Beth Hoeffgen. Young Adult Library Services, Winter 2009, p. 8-9.
  • "Out of the Basement: The Social Side of Gaming" by Eli Neiburger and Matt Gullett. Young Adult Library Services, Winter 2007.
  • "Top Fifty Gaming Core Collection Titles" compiled by Kelly Czarnecki. Young Adult Library Services, Winter 2008.
  • "Why Gaming?" Library Technology Reports, September/October 2006, p10.

[edit] Web Sites

4Librarians A great deal of info on starting a video game collections and hosting a video game day.

Education Arcade Partnership between MIT and University of Madison WI investigating educational games

Entertainment Software Association (ESA) Organization responsible for video game ratings, regulation and more.

Escapist Magazine Weekly online magazine covers industry issues and news with a personalized spin

Game Professor Good collection of resources related to video games research, conferences, academic papers, etc.

Gaming Learning and Society Annual symposium associated with the University of Wisconsin Madison

Game Research A collection of professional research related to gaming]

Innovate Journal of Online Learning Regularly features articles about games in education

MLS Gaming, Learning, and Libraries Conference Conference Website - go here to register!

National Gaming Day American Library Association initiative to connect libraries with communities through gaming.

OpenContent Wiki This wiki was started by game researchers to help educators find information about using games in the classroom.

Pew Internet and American Life Project Many studies relate to teens, technology and gaming

The Video Game Librarian Excellent articles on game collections and libraries.

YALSA's Gaming Lists and Activities Includes a recommended core collection of games for libraries

[edit] Blogs/Websites to Watch

Blog for AADL, which publicizes and tracks their video game tournaments for adults, teens and children.

Site/blog for BPL (in Illinois) which promotes their quarterly Game Fests for teens.

  • Gaming in Libraries Photos. Flickr group of photos tagged gaminginlibraries
  • Animeted.org. Website featuring reviews by and for teens, and forums for teens with news and reviews by teens on Video Games, Anime and Graphic Novels.
  • MBMPL. Website featuring Wii reviews and a collection policy for video gaming.

[edit] Specific Blog Posts/Articles to Check Out

Update on the TFML's first gaming night

Levine, Jenny. "Gaming and Libraries: Intersection of Services" Library Technology Reports (ALA TechSource) Sep/Oct 2006, vol. 42, n. 5.

Scalzo, John. "The Video Game Librarian: Year 2006 in Review". Gaming Target, January 29, 2007.

  • Book review of gaming-related titles for library purchase

Scalzo, John. The Video Game Librarian: Book 'Em". Gaming Target, July 20, 2005.

  • Book review of gaming-related titles for library purchase

Sutton, Lynn and Giz Womack. Got game?: Hosting game night in an academic library. College and Research Libraries News, March 2006.

  • A success story about hosting game nights at Wake Forest University.
  • Giz Womack also gave a presentation about Wake Forest's game nights at the Computers in Libraries 2006 conference. His PowerPoint presentation is available here.

Van Eck, Richard. Digital Game-based Learing: It’s Not Just the Digitial Natives that Are Restless. EDUCAUSE Review, vol. 41, no. 2 (March/April 2006): 16–30.

  • Author outlines "why DGBL is effective and engaging, how we can leverage those principles to implement DGBL, how faculty can integrate commercial off-the-shelf (COTS) DGBL in the classroom, what DGBL means for institutional IT support, and the lessons we can learn from past attempts at technological innovations in learning."
  • Available as html or PDF.

[edit] Core Collection

Schwartzwalder, Jami. Mario Brothers Memorial Public Library: Game List

Schultz, Jack. Westmont Public Library: Game List

Oakley, Trevor. Guilderland Public Library: Game List

YALSA's Recommended Core Gaming Collection

[edit] Tips N Tricks

  • DDR Settings: How do you avoid having to reset the game.. going through the steps of selecting "game mode", 2 players, and choosing characters. Eli says: You're looking for event mode. Go into options, then game options, and turn event mode on. That ought to do it. We also usually set game over to 'end of music' to keep really bad players from the shame of failing in the middle of the song.
  • If possible, using a projector screen for console play really gives that 'wow' feeling that most players don't get at home, and is useful for multi-player FPS matches that can look really small on TVs.
  • If using a projector for fighting games such as Smash Bros. Melee or Street Fighter III: 3rd Strike, make sure to test your projector for lag. Certain projectors may leave a bit of a trail when characters start to move fast, which can really hurt frame watchers and other highly skilled gamers. If possible, split the video feed between both the projector and a TV, so that the gamers participating can use the TV, and spectators can view the match on the projection screen.
  • To find tips and walkthroughs for your patrons try Gamespot.com


[edit] Digital Projector Compatibility

works with Xbox

  • In Focus LP725
  • Mitsubishi Electric EX100U AC100 - 240V
  • Sharp XG- NV25B Notevision 2
  • Viewsonic PJL802

works with all systems

[edit] Relating Gaming to Literacy

How are we defining the term 'literacy'? (Resources: What Video Games Have to Teach Us About Learning and Literacy by James Paul Gee (Palgrave MacMillan 2003), Redefining Literacy for the 21st Century by David Franklin Warlick (Linworth 2004), Scholastic article here). When we start to change how we think about the term in a broader sense than just the ability to read/write, it makes sense that the decoding of symbols and images which are a necessary skill in video games, is an important one to have. What a great way to learn this by playing a game. Decoding images and recognizing their references, goes a long way toward understanding critical thinking about this visual world around us.

-information seeking habits and research skills (Resource: Meet the Gamers by Kurt Squire and Constance Steinkuehler, Library Journal, 2005). Everything from Guitar Hero which includes snippets of rock and roll culture in between downloading songs to RuneScape which involves designing strategies to complete tasks and relying on others to help are all literacy skills that are important to libraries.

-Game based learning PPT

-Community around games. Many games involve people contributing to forums/discussion boards to share strategies, questions, ideas, and creating fanfiction which can revolve around various characters and scenes from video games.

-The transferring of abilities and inquiry-based learning. If we learn how to decode visual symbols better as a result of playing Mario Kart then we might be able to decode the meaning of modern art in a museum or the ad campaign that arrives on our desk that we need to have a meeting about at 2 o'clock this afternoon.

-If you are focusing on particular equipment to purchase, analyze how symbolic deconstruction is taking place within the game, the wider community beyond the game itself, spend some time with the players and pay attention to how information seeking behavior is displayed.

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