When making your case for collections, programs and services for gamers, connect gaming to:
- Library Roles - Lushington, Nolan and James M. Kusack. The Design and Evaluation of Public Library Buildings. Hamden, CT: Library Professional Publications, 1991.
- Customer Service Values
- Your Library's Mission Statement
- Statewide Standards, for example:
- Search Institute's 40 Developmental Assets for Adolescents
- YALSA's Strategic Plan
- YALSA's Young Adults Deserve the Best: Competencies for Librarians Serving Youth
- YALSA's New Directions for Library Service for Young Adults
Beck, John C and Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever. Harvard Business School Press, 2004.
Cassell, Justine and Henry Jenkins. From Barbie to Mortal Kombat: Gender and Computer Games. MIT Press, 1998.
Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy. Palgrave McMillan, 2003.
MLS Gaming, Learning, and Libraries Conference - Conference Website - go here to register!
Blogs/Websites to Watch
- Game On: Games in Libraries by Beth Gallaway.
- LibGaming Group
- Ann Arbor District Library (AADL). AXIS AADL Blog. July 6, 2005.
Blog for AADL, which publicizes and tracks their video game tournaments for adults, teens and children.
- Bloomington Public Library Game Fest. July 9, 2005.
Site for BPL (in Illinois) which promotes their quarterly Game Fests for teens.
Specific Blog Posts/Articles to Check Out
Book review of gaming-related titles for library purchase